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Old Aug 03, 2010, 11:57 PM // 23:57   #101
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I'm starting to think that 99% of GW mesmers used absolutely terrible builds before May, and now with Panic buff they discovered a skill that does 3x more than all their previous builds - by itself. This results in an ecstasy and "omg Panic is awesome". Skill bars of these post-buff mesmers are still horrible - but hey, as long as there's Panic it does 3x more than they're used to. So, Panic is awesome.


Yea, I'm starting to get the logic. It's not about Panic being that great. It's just the contrast. If you spent 5 years in the dark, even a simple light bulb will seem like the Sun.
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Old Aug 04, 2010, 01:14 AM // 01:14   #102
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Originally Posted by The Josip View Post
I'm starting to think that 99% of GW mesmers used absolutely terrible builds before May, and now with Panic buff they discovered a skill that does 3x more than all their previous builds - by itself. This results in an ecstasy and "omg Panic is awesome". Skill bars of these post-buff mesmers are still horrible - but hey, as long as there's Panic it does 3x more than they're used to. So, Panic is awesome.


Yea, I'm starting to get the logic. It's not about Panic being that great. It's just the contrast. If you spent 5 years in the dark, even a simple light bulb will seem like the Sun.
Quoted for truth. Did a PUG the other night for Vizunah Sq.. Mesmer had a crap bar. Asked for Panic. Got the same crap bar with Panic tossed in the elite slot. (And, of course, Backfire was right next to it.)
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Old Aug 04, 2010, 01:37 AM // 01:37   #103
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Not that its a good enough reason, but....

I think it has a lot to do with the fact that mesmers in pve, haven't really had a staple 'meta' bar like most other classes*....and that gave rise to the massive amounts of thrown together bars with no thought and almost zero synergy..because "hey, no one notices the mesmer anyway! they areny shiney!"

*examples been Necro echo SS curser, Hb healer monk, barrage ranger ect (i know these may be a little outdated )

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. If you spent 5 years in the dark, even a simple light bulb will seem like the Sun.
i think even the soft flicker of candle light would be blinding :P

Last edited by maxxfury; Aug 04, 2010 at 01:45 AM // 01:45..
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Old Aug 04, 2010, 02:12 AM // 02:12   #104
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I find it possible to squeeze in Cry of Frustration when foes are hexed with Panic. Then there's always Cry of Pain...
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Old Aug 09, 2010, 10:19 AM // 10:19   #105
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Yea, I'm starting to get the logic. It's not about Panic being that great. It's just the contrast. If you spent 5 years in the dark, even a simple light bulb will seem like the Sun.
Huh, ? Read your own posts, not so long ago you were stating that that panic is a good skill, one of the top 3 mesmer elites, and now your are dissing people using it for no sensible reason. Pve devlooped in a way that mesmer really needed: aoe, interupt over time, so now we have it, and people enjoy using it. You are making these strange comments like :" it's spamable", "it's used by people living in dark" etc, wtf ?
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Old Aug 13, 2010, 04:40 PM // 16:40   #106
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Panic + Wastrel's Demise + Wastrel's Worry looks promising now.
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Old Aug 13, 2010, 06:00 PM // 18:00   #107
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How are you going to manage energy? How are you going to manage Panic's recharge?
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Old Aug 13, 2010, 07:55 PM // 19:55   #108
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Originally Posted by Cuilan View Post
How are you going to manage energy? How are you going to manage Panic's recharge?
Panic's recharge hardly needs managing, energy is easy enough.

Panic, Mistrust, WD, WW, Cry of Pain, Arcane Conundrum, GoLE, free
Although I'm not sure about WW - could try Overload + Shatter Delusions depending on the cast times on enemy skills.
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Old Aug 16, 2010, 02:16 AM // 02:16   #109
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Originally Posted by upier View Post
I remade my mesmer and now I am finally able to test out the changes a bit and boy oh boy do I love some of them!
Currently abusing PI, Mind Wrack, Overload, Shatter Delusions, Mirror of Disenchantment, Spiritual Pain, Unnatural Signet and an empty slot - either DPS when VQing (survivor again) or cap signet when capping. 13 FC and 15 Dom.
Good times.
Finally someone else that uses PI instead of panic . Its a great skill and all, but it feels much more like a necro skill because of its cast and forget nature - This gives it a very low skill ceiling and not much fun.

Are you getting much use out of mindwrack? I must admit to not even trying it - I surmised that with the extra energy pips that red-dots get, it would be only half as effective as it is in pvp.

This is what I've been having lots of success with
Psychic Instability
Wastrel's Worry
Wastrel's Demise
Mistrust
Power Drain
Unnatural Signet
Mirror of Disenchantment
Signet of Corruption
With the fast recharge of ww/wd and knowledge that ele's and nec's will trigger mistrust as soon as they stand up from PI, you can easily unload 500 aoe damage armour ignoring damage every 7 secs with plenty of skills to keep the damage ticking in between.
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Old Aug 16, 2010, 05:09 AM // 05:09   #110
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Panic is a good protection skill against caster mobs. But an AP+PvE skills bar still dishes out more raw DPS than Panic without worrying much about energy.

Last edited by Daesu; Aug 16, 2010 at 05:31 AM // 05:31..
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Old Aug 16, 2010, 08:58 AM // 08:58   #111
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Originally Posted by cellardweller View Post
Are you getting much use out of mindwrack? I must admit to not even trying it - I surmised that with the extra energy pips that red-dots get, it would be only half as effective as it is in pvp.
Mind Wrack is a pretty good hex in PvE. With PI you're probably not getting the max usage out of it but it'll still be dealing pretty decent damage. Mind Wrack with arcane echoed e surge is pretty great though. You can tell that you're draining the crap out of your enemy because mind wrack is constantly ending. then of course you can apply it again...and e surge again...and watch them get 200 damage again.
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Old Aug 16, 2010, 09:11 AM // 09:11   #112
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Quote:
Originally Posted by The Josip View Post
I'm starting to think that 99% of GW mesmers used absolutely terrible builds before May, and now with Panic buff they discovered a skill that does 3x more than all their previous builds - by itself. This results in an ecstasy and "omg Panic is awesome". Skill bars of these post-buff mesmers are still horrible - but hey, as long as there's Panic it does 3x more than they're used to. So, Panic is awesome.

Yea, I'm starting to get the logic. It's not about Panic being that great. It's just the contrast. If you spent 5 years in the dark, even a simple light bulb will seem like the Sun.
Quoted for incorrectness. Yes, most mesmer builds are more effective now, that was the entire point of the update. Panic is far from the only effective skill we have. I have a lot of friends that play mesmers - before the update and after - and we all put effort into making working and interesting builds. More only one of the many mesmers I know opts to run Panic as a general build for sloshing through a dungeon or vq or what have you.

As for Panic + Ineptitude:
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Originally Posted by Lillium View Post
Two human mesmers, Panic + Ineptitude spammer gogo!
Been plowing through VQ's & HM dungeons like that. Pull mobs into a ball, Panic to force everything to wand, kill with Ineptitude and friends in a way that makes elementalists cry.
3 humans: 2 mesmer, 1 ranger, 5 heroes; 1 MM, 1 heal/prot, 1 spirit dude, 2 any dmg (sometimes filled with people)
Its obviously just a guild group on humans. We played with other cool things that got buffed, but we liked Panic + Ineptitude because of the good synergy. I was never saying it should be some new incredible meta or team build, just that it is a neat combination that actually works together. And if you're not using an MM and/or spirit spammer in HM PvE with heroes you're either bored, proving a point, or have bad heroes. Or a very unusual and uncommon play style.

@maxxfury, I wouldn't say Mesmer had absolutely no meta before the update. The most common Mesmer for parties was the "VoR Lamer" - which I have heard many Mesmers admit they hate running it but feel it makes their acceptance in a party better or they simply don't know what else to run. It was common because VoR was the mesmer option in caster teams for elite missions, and was the required initial hex for CoP parties. It wasn't a full bar for general use, but it was at least the start of something + your favorite PvE skills. Its relatively easy to fill out from there, stuff anything in that's not a mes hex which is already pretty narrowed down for you.
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Old Aug 16, 2010, 09:37 AM // 09:37   #113
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I know this probably isnt as accurate as other testing, but ive been running around with a PI mesmer hero, empathy, CoF, couple of other things. With a MM, and a RoJ Hero, it makes mobs go boom quite well. The MM holds things relatively well in place, PI something in the mob, RoJ, WW, Chaos Storm, + Henchy damage, or depending on what im running more aoe means more damage. Ive done this in both HM, and NM, but nothing too extreme, so not sure about 'high end' content. I think i like PI so much coz it reduces the annoyance of RoJ's scattering.
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Old Aug 16, 2010, 05:35 PM // 17:35   #114
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Has anyone messed around with enchanters conundrum? With high fast casting you basically have AoE discord with a high energy cost. I haven't been able to manage the energy well enough to spam enchanters yet and I was wondering if anyone else has?
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Old Aug 17, 2010, 05:04 AM // 05:04   #115
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Has anyone messed around with enchanters conundrum? With high fast casting you basically have AoE discord with a high energy cost. I haven't been able to manage the energy well enough to spam enchanters yet and I was wondering if anyone else has?
It's barely 100 damage on a 12 sec recycle. Even at 13 FC it's a 7.2sec recycle. The damage is poo.

Seriously, you'd do 50% better to just bring Overload and use it twice in the same time period.
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Old Aug 18, 2010, 09:41 PM // 21:41   #116
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Erm, I haven't read the entirety of this thread, but aside from EVAS spam, I've been using this when I PuG for fun in Zmissions:

http://pvx.wikia.com/wiki/Special:PvXDecode?title=Special%3APvXDecode&wpBuil d=OQNEAawD2CtCgAmnBAAA0ykBgGB&wpName=&Go=Submit+Qu ery


It's pretty open to editing on top of the two free slots, which I usually fill with EVAS and PI. FC buff makes clumsiness and wandering eye great spammers, and sig of clumsiness is just thrown in for decent, free aoe damage. Lyssa's aura is great with the new flow created by decreased base recharge.

Last edited by AndroBubbles; Aug 18, 2010 at 09:45 PM // 21:45..
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Old Aug 19, 2010, 12:43 AM // 00:43   #117
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Originally Posted by upier View Post
It's the first elite you can get in C3 so it was the elite I used for quite some time as I was levelling up my guy. EC + Shatter worked nicely.
The problem is that now Overload does the exact same thing albeit with slightly less damage and an harder to achieve condition BUT it's cheaper, recharges and casts faster and you can save your elite for something else.

I haven't looked back. (Was fun to interrupt RoFs though because of EC's bonus effect.)
Have you tried using both? I'm gonna give that a go and see if it's viable.
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Old Nov 16, 2010, 10:00 PM // 22:00   #118
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right, im not sure where and how you are testing your builds, maybe on the plains of jarin :S but panic and VoR are still very strong and i dont see how you cannot like this. probably your just using panic in certain VQ's but i can recommend them using in dungeons especially on HM. its a superantipressure skill, takes off alot of pressure on the monks. i saw someone had a problem making a build with panic, well heres a suggestion:
10 FC
14 Dom
10 Insp
rest in water (its the 10 second rupt that counts)
1: Panic
2: technobabble
3: Empathy
4: auspicious incantation
5: glyph of energy
6: maelstrom
7: Pain inverter
8: air of superiority
dmg+completely shutting down groups (for example in slavers exile)
*use 4->5->6*
Furthermore i use VoR in pve very often. combined with "by urals hammer" it deals 110 dmg per skill, which is alot. just combine it with pve skills and some high energy water magic spell (deep freeze/maelstrom).

i hope youre going to try out these elites now and then to see what their real dmg is ^^
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Old Nov 17, 2010, 01:37 AM // 01:37   #119
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@the above bar:
I don't see the 'damage' you're talking about. Panic screws over Empathy and Pain inverter in mob situations. If you want bigger damage that also synergizes with Panic, take Mistrust, Wastrel's Worry, Wastrel's Demise.

It's overkill on shutdown on the other hand. Panic makes technobabble and maelstrom redundant.

Auspicious incantation is meh, might as well go Illusion (for Arcane conundrum) instead of Inspiration for e-management.
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Old Nov 17, 2010, 08:52 AM // 08:52   #120
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Hehe the panic build wasn't meant as a for dmg that's the VoR part..
empathy is for the few warriors running at you and killing them off, PI for bosses and single targets ofc, the huge shutdown is for areas where this comes in very handy like slavers and other HM dungeons.
Maelstrom can always be switched to Deep Freeze to snare foes if you feel you have too much shutdown.
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